Planeshift zendikar homebrew7/10/2023 ![]() I didn't bring this up before, because this document is more than I ever expected and I didn't want to complain, but Zendikar isn't really all that standard, either. (Not sure about Shandalar, but it has some history, too.) Which is great! As I said, more than I ever expected!īut I think that just about any MtG plane that we've spent a set on would be worth at least a 200-page sourcebook. When it's limited to a 30 page document, and we don't get "Adventuring in Vertical Spaces", rules for navigating chains of sky islands, advice on how to run a Roil encounter, class options focusing on harnessing or calming the Roil, Animists, Hexmages, Lithomancy and the hedrons, rules for the various ways the Eldrazi mutilate reality, descriptions of how the various cultures deal with the landscape itself constantly trying to kill them, and so forth, we end up with "Zendikar, but without most of the things that set it apart from more typical fantasy worlds." ![]() Where as Innistrad and Zendikar are more typical fantasy worlds, and Lorwyn is practically unusable, most of the settings can get away with this kind of 30 page document.I didn't bring this up before, because this document is more than I ever expected and I didn't want to complain, but Zendikar isn't really all that standard, either. Really, if this goes over well, I can imagine Wizards publishing a compendium of several Magic settings, each about the length of what we got for Zendikar or a little longer and with a section of rules that could apply to any Magic-based campaign (playing Planeswalkers, for example). I'm currently running Dralnu's Innistrad campaign and getting to a point where my players are starting to stray from the pre-written adventure to follow suggested (but not fully fleshed) plot hooks and personal goals so a little more inspiration for running things in that setting would be awesome. I see why they went with Zendikar for this kind of thing. If I ran a Zendikar game and there was ever a chance of a titan showing up, I'd treat it more as a set piece with some nasty environmental effects and such than a monster with hit points you can deplete. I would have actually preferred if they didn't give stats or monster equivalents for the titans just on the principle that they shouldn't be something your players have a hope of defeating in straight-up combat. It may be asking a lot for a free PDF but some setting specific equipment and magic items would also have been really cool. Message me or call at like it, though I'll agree with Hawk7915, ideas about how to use the roil would have been greatly appreciated. If you don’t need it all, let me know what you need. $1000 on Craigslist, or $800 from my homebrewtalk brethren will take the lot. Full co2 tank will come with it, plus all the other little necessities, ie yeast nutrient, spoons, strainer, etc. keezer with brand new kegco regulator manifold, two perlick faucets and temp controller for pouring. Chest freezer used for fermenting with temp controller. Two 5 gallon corny kegs in good condition. Brand new, never used, igloo cooler/mash tun with stainless hose manifold for filtering grains from wort. ![]() Capper stand with additional 39mm bell, for Bruery bottles. Bruery bottles, swing tops and a few 11 ounce bombers. 3 glass big mouth bubblers with harnesses, one 6.5 gallon the other two are 5 gallon. Selling all of my equipment, moving into a smaller place and will have no more room to homebrew. Long time lurker, sad to say this is my first post.
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